[NSFW]Victory Force: Forever War Build1


It's been 3 months and the game is finally in a playable state.

3 levels, 2 bosses, 1 pilot. Plays like shmup + asteroid.

Victory Force: Forever War is based on Bulk Slash in a superficial way.

  • Take damage and get a snap shot of the pilot reacting to the impact.
  • Collect kills to unlock mini stories about the pilot.

This is my first attempt at creating a game with only keyboard and controller inputs, please let me know if there are any pain points with navigating the game.

This is also my first attempt at making short musical assets. It was much harder than I thought. I included a volume control for the first time, just in case people preferred silence.

In terms of difficulty, I balanced it around my abilities and I am bad at shmups or any reaction based game. I don't expect many people to have problem finishing the content, but I am interested in how long or how easy/hard people find the game to be.

I hope everyone will have fun with the game. Feedback of any kind is appreciated.

Files

VictoryForce-ForeverWar-Build1.zip 18 MB
Apr 14, 2022
VictoryForce-ForeverWar-Linux-Build1.zip 18 MB
Apr 14, 2022

Get Victory Force: Forever War

Comments

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One question, will you make an explorer version of this game? is that I think my poor laptop is already old and cannot run it due to opengl issues and then I get an error 0xc000007b, so I don’t know if there is a possibility of a version for explorer.

By explorer, do you mean a web browser?

I did some quick test with a web build and only Chrome web browser worked.

yeah, i meant web browser, sorry my english is so-so haha mb

I uploaded the web version as of build1.a. I hope that works for you.

Yes, now if I was able to try it, it turned out quite well 😊, I hope that this one also resides some other expansion

just had my first playthrough of the game, so far i like it a lot! shame i can't focus on the animations when i'm busy shooting but that's a given. one issue i find is aiming is kinda hard with it rotating in the direction you're moving, so maybe a strafe function would be useful? you could have it mapped to left shift for wasd players and numpad zero for right handed people playing with the arrow keys

(+1)

I agree it is a bit hard to focus on the animation after taking a hit. There is invulnerability time after getting hit, maybe I will increase the duration to make it safer to look.

As for strafe, that's not a bad idea. I'll look into it.